Todd Solondz: My Movies Aren't For Everyone
The brief was a single audio track of Todd Solondz talking about how he makes films. Everything else in this two-minute short was invented from that recording, down to every hand-drawn frame.
Illustrated animation and motion design for editorial, documentary and brand stories. Give us a voice, a script or just an idea, and we'll draw the rest.
The brief was a single audio track of Todd Solondz talking about how he makes films. Everything else in this two-minute short was invented from that recording, down to every hand-drawn frame.
A two-minute promo for the National Geographic series, boarded, illustrated and animated from start to finish, plus short Instagram animations for the launch.
Apple / HBO / National Geographic / Topic / HuffPost / DKNY / Hewlett Packard Enterprise
With agencies including Droga5, BBDO, Mother, Fallon and Hogarth.
Editorial, documentary and explainer pieces with a hand-drawn feel. Bring an interview, a script or a rough idea, and we'll find the visual story.
Todd Solondz · A Small Light · CapitalismOpeners and end credits that set the tone for a film or series before the first scene.
Paradise · CrystalStylized motion graphics for brands, networks and campaigns, with 3D camera work in After Effects and Cinema 4D, Maya or Blender when a project calls for it.
National Geographic · HuffPostCharacters, style frames and standalone illustration for campaigns and editorial.
TD Bank Five Boro Bike TourA Brooklyn animation studio built around drawing.
The studio is led by Scott Berglund, a creative director, animator, illustrator and motion designer with 20 years of experience. Scott studied animation at the Minneapolis College of Art and Design and began as a motion designer at Fallon and Periscope. His drawing has a sketchy, hand-drawn quality that gives every project a human touch.
Berglund stays small on purpose. You work directly with the person drawing your project, and we bring in trusted collaborators when a job calls for more hands.
Tell us about your project. A rough idea is plenty to start with.